Useful “Finder” methods on NSManagedObject in Swift

I don’t know about you, but CoreData seemed insane to me before I discovered MagicalRecord, back in the days of Mogenerator and Objective-C.

But since Swift 3 has come out, and the tools have improved to support Swift development (remember poor compiler warnings, if not just a “segmentation fault 11” error), I’m finding that I like to work with the Xcode tools again, and forego these old approaches.

My old way of doing things worked very well, and in some ways I miss some aspects of that, but ultimately I quickly (swiftly… cough cough) became a lover of Swift and simply prefer developing in that language.

What I miss most were the “MagicalFinders” categories present in MagicalRecord.  I found quite a concise way to do that however in Swift, and the code looks like this:

import Foundation
import CoreData

@objc public protocol CoreDataFinders {

    /// Because we are doing fetch requests on a data model,
    /// Fetch requests require sort descriptors.
    static func defaultSortDescriptors() -> [NSSortDescriptor]
}

extension CoreDataFinders where Self: NSManagedObject {
    
    public static func findAll(with predicate: NSPredicate?, context: NSManagedObjectContext) -> [Self] {
        
        let fetchRequest: NSFetchRequest = NSFetchRequest(entityName: Self.entity().name!)
        
        let predicate = predicate
        
        fetchRequest.predicate = predicate
        fetchRequest.sortDescriptors = self.defaultSortDescriptors()
        
        do {
            let results = try context.fetch(fetchRequest)
            return results
        } catch {
            if predicate != nil {
                print("Failed to fetch objects with predicate:\(predicate!.description) error:\(error)")
            } else {
                print("Failed to fetch objects with no predicate.  error:\(error)")
            }
        }
        return []
    }
    
    public static func findFirst(with predicate: NSPredicate?, context: NSManagedObjectContext) -> Self? {
        
        let fetchRequest: NSFetchRequest = NSFetchRequest(entityName: Self.entity().name!)
        
        let predicate = predicate
        
        fetchRequest.predicate = predicate
        fetchRequest.sortDescriptors = self.defaultSortDescriptors()
        fetchRequest.fetchLimit = 1
        
        do {
            let results = try context.fetch(fetchRequest)
            return results.first
        } catch {
            if predicate != nil {
                print("Failed to fetch objects with predicate:\(predicate!.description) error:\(error)")
            } else {
                print("Failed to fetch objects with no predicate.  error:\(error)")
            }
            
        }
        return nil
    }
}

And then you can add these to any object by either making a new baseclass in your app that subclasses NSManagedObject, or you just declare protocol support in your class definition and then these methods are added:

import Foundation
import CoreData

@objc(RecentItem)
class RecentItem: NSManagedObject, CoreDataFinders {
  static func defaultSortDescriptors() -> [NSSortDescriptor] {
    return [NSSortDescriptor(key: #keyPath(RecentItem.lastViewed), ascending: false)]
  }
  // ...
}

You can see here that you can extend this approach to pass in your own sort descriptors or limit fetch sizes, etc. This should be enough to get you started! The idea is that you can write the code once and have it apply to all instances of NSManagedObject on an opt-in basis.

“Invisible Container” – HSPassthroughView

I’d like to revisit an older post which deals with allowing subviews in a view hierarchy to be touchable, but making the parent view completely “non-interactive”.

Sometimes you need a ‘container view’ that can simplify Autolayout Constraint animations.  You want the view to be ‘invisible’ whilst allowing its subviews to behave normally. Being invisible, you may also want to tell it to inherit it’s superview’s color, so to reduce the need for layer blending (better performance)

I present the updated HSPassthroughView:

#import <UIKit/UIKit.h>

IB_DESIGNABLE
@interface HSPassthroughView : UIView

@property (nonatomic, assign) IBInspectable BOOL inheritsBackgroundColor;  // defaults to NO

@end

@implementation HSPassthroughView

- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent *)event
{
    UIView *view = [super hitTest:point withEvent:event];
    if (view == self)
    {
        NSLog(@"A view was asked for a view, but this is a QLPassthroughView.  If you see this message but expect a touch to be found, look here.");
        return nil;
    }   
    return view;  //ensure this view will never register a touch!
}
- (void)awakeFromNib
{   
    if (self.inheritsBackgroundColor && self.superview) {
        self.backgroundColor = self.superview.backgroundColor;
    }
}
- (void)willMoveToSuperview:(UIView *)newSuperview
{
    if (self.inheritsBackgroundColor) {
        self.backgroundColor = newSuperview.backgroundColor;
    }
    [super willMoveToSuperview:newSuperview];
}
@end

This helped solve a problem I had that was on StackOverflow.

UINavigationBar that Scrolls Away (Revised)

On this blog one of my most searched for posts is the one about a UINavigationBar that scrolls away.

That was written a while back.  I’ve recently had to revisit this topic again, so I thought I’d revise my implementation, which aims to remove many caveats and just make it easy to drop into your code and you’re done.

So I redid that code and made it slightly less hacky, and implemented it as a category on UIVIewController. If it doesn’t work for you the only thing I can think of are the new properties on UIViewController that pertain to layout. Mine had automaticallyAdjustScrollViewInsets to YES, and extend edges under top bars.

//  UIViewController+ScrollyNavBar.h
//
//  Created by Stephen O'Connor on 24/03/16.
//  MIT License
//

/*
 
 How to use this:
 
 import this into your (probably) table view controller
 
 make sure you set HS_navigationBarLayerDefaultPosition in viewDidLoad:
 
 self.HS_navigationBarLayerDefaultPosition = self.navigationController.navigationBar.layer.position;
 
 optionally set HS_scrollingNavigationBarThresholdHeight if you want to be able to scroll a bit before 
 the nav bar starts scrolling with it.  A typical use case would be if you want the bar to start
 scrolling with your first table view section, and not with the tableViewHeader.
 
 in viewWillAppear:, call:
 
 - (void)HS_updateNavigationBarPositionUsingScrollView:(UIScrollView*)scroller
 
 and, assuming your table view controller is still the UITableView's delegate, it's also
 a scroll view delegate.  In -scrollViewDidScroll:, call:
 
 - (void)HS_updateNavigationBarPositionUsingScrollView:(UIScrollView*)scroller
 
 as well.
 
 Done!
 
 
 */


#import <UIKit/UIKit.h>

@interface UIViewController (ScrollyNavBar)

@property (nonatomic, assign) CGFloat HS_scrollingNavigationBarThresholdHeight;  // defaults to 0.  I.e. think about tableViewHeader's height
@property (nonatomic, assign) CGPoint HS_navigationBarLayerDefaultPosition;

- (void)HS_updateNavigationBarPositionUsingScrollView:(UIScrollView*)scroller;

@end

Then then .m file:

// some theoretical knowledge here:  http://nshipster.com/associated-objects/

#import "UIViewController+ScrollyNavBar.h"
#import <objc/runtime.h>


@implementation UIViewController (ScrollyNavBar)

@dynamic HS_scrollingNavigationBarThresholdHeight;
@dynamic HS_navigationBarLayerDefaultPosition;

- (void)setHS_navigationBarLayerDefaultPosition:(CGPoint)HS_navigationBarLayerDefaultPosition {
    objc_setAssociatedObject(self,
                             @selector(HS_navigationBarLayerDefaultPosition),
                             [NSValue valueWithCGPoint:HS_navigationBarLayerDefaultPosition],
                             OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

- (CGPoint)HS_navigationBarLayerDefaultPosition {
    return [(NSValue*)objc_getAssociatedObject(self, @selector(HS_navigationBarLayerDefaultPosition)) CGPointValue];
}

- (void)setHS_scrollingNavigationBarThresholdHeight:(CGFloat)HS_scrollingNavigationBarThresholdHeight {
    objc_setAssociatedObject(self,
                             @selector(HS_scrollingNavigationBarThresholdHeight),
                             @(HS_scrollingNavigationBarThresholdHeight),
                             OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}

- (CGFloat)HS_scrollingNavigationBarThresholdHeight {
    return [(NSNumber*)objc_getAssociatedObject(self, @selector(HS_scrollingNavigationBarThresholdHeight)) floatValue];
}

- (void)HS_updateNavigationBarPositionUsingScrollView:(UIScrollView*)scroller
{
    // get the navigation bar's underlying CALayer object
    CALayer *layer = self.navigationController.navigationBar.layer;
    CGFloat contentOffsetY = scroller.contentOffset.y;
    CGPoint defaultBarPosition = self.HS_navigationBarLayerDefaultPosition;
    CGFloat scrollingThresholdHeight = self.HS_scrollingNavigationBarThresholdHeight;
    
    // if the scrolling is not at the top and has passed the threshold, then set the navigationBar layer's position accordingly.
    if (contentOffsetY > -scroller.contentInset.top + scrollingThresholdHeight) {
        
        CGPoint newPos;
        newPos.x = layer.position.x;
        newPos.y = defaultBarPosition.y;
        newPos.y = newPos.y - MIN(contentOffsetY + scroller.contentInset.top - scrollingThresholdHeight, scroller.contentInset.top);
        
        layer.position = newPos;
        
    }
    else
    {
        layer.position = defaultBarPosition;  // otherwise we are at the top and the navigation bar should be seen as if it can't scroll away.
    }
}

@end

Boom! Pretty straightforward.

Note however, that I don’t really recommend this functionality because it’s prone to error, and it’s sort of hacking UINavigationBar.  It has a few related consequences:

  • UITableView section headers will still ‘stick’ to the bottom of the now invisible navigation bar.
  • You must use a translucent UINavigationBar for this to really work properly.

Now, for the first of those two points, I don’t have a solution and anyone who does, please leave me something in the comments.

For the second one, if you read the API docs of UINavigationBar closely, you’ll see:

@property(nonatomic, assign, getter=isTranslucent) BOOL translucent

Discussion

The default value is YES. If the navigation bar has a custom background image, the default is YES if any pixel of the image has an alpha value of less than 1.0, and NO otherwise.

So, with a little trickery, we can just change the Class on a UINavigationController to use a custom UINavigationBar class that sets an *almost* opaque image as the background image any time you change the barTintColor:


#import "UIImage+NotQuiteOpaque.h"

@interface HSNavigationBar : UINavigationBar
@end

@implementation HSNavigationBar

- (void)awakeFromNib
{
    [self setBarTintColor:self.barTintColor];
}

- (void)setTranslucent:(BOOL)translucent
{
    NSLog(@"This HSNavigationBar must remain translucent!");
    [super setTranslucent:YES];
}

- (void)setBarTintColor:(UIColor *)barTintColor
{
    UIImage *bgImage = [UIImage HS_stretchableImageWithColor:barTintColor];
    [self setBackgroundImage:bgImage forBarMetrics:UIBarMetricsDefault];
}

@end

And you’ll see here that the real trick is this category on UIImage that generates a stretchable image of the color specified, but it sets the top right corner’s pixel alpha value to 0.99. I assume that nobody will notice that slight translucency in one pixel at the top right of the screen.

@implementation UIImage (NotQuiteOpaque)

+ (UIImage*)HS_stretchableImageWithColor:(UIColor *)color
{
    
    UIImage *result;
    
    CGSize size = {5,5};
    CGFloat scale = 1;
    
    CGFloat width = size.width * scale;
    CGFloat height = size.height * scale;
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    
    size_t bitsPerComponent = 8;
    size_t bytesPerPixel    = 4;
    size_t bytesPerRow      = (width * bitsPerComponent * bytesPerPixel + 7) / 8;
    size_t dataSize         = bytesPerRow * height;
    
    unsigned char *data = malloc(dataSize);
    memset(data, 0, dataSize);
    
    CGContextRef context = CGBitmapContextCreate(data, width, height,
                                                 bitsPerComponent,
                                                 bytesPerRow, colorSpace,
                                                 (CGBitmapInfo)kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    
    CGFloat r, g, b, a;
    UIColor *colorAtPixel = color;
    
    r = 0, g = 0, b = 0, a = 0;
    
    for (int x = 0; x < (int)width; x++)
    {
        for (int y = 0; y < (int)height; y++)
        {
            if (x == (int)width - 1 && y == 0) {
                colorAtPixel = [color colorWithAlphaComponent:0.99f];  // top right
            }
            
            [colorAtPixel getRed:&r green:&g blue:&b alpha:&a];
            
            
            int byteIndex = (int)((bytesPerRow * y) + x * bytesPerPixel);
            data[byteIndex + 0] = (int)roundf(r * 255);    // R
            data[byteIndex + 1] = (int)roundf(g * 255);  // G
            data[byteIndex + 2] = (int)roundf(b * 255);  // B
            data[byteIndex + 3] = (int)roundf(a * 255);  // A
            
            colorAtPixel = color;
        }
    }
    
    CGColorSpaceRelease(colorSpace);
    CGImageRef imageRef = CGBitmapContextCreateImage(context);
    result = [UIImage imageWithCGImage:imageRef scale:scale orientation:UIImageOrientationUp];
    CGImageRelease(imageRef);
    CGContextRelease(context);
    free(data);

    result = [result resizableImageWithCapInsets:UIEdgeInsetsMake(2, 2, 2, 2) resizingMode:UIImageResizingModeStretch];
    
    return result;
    
}

@end

So, there it is. It works, yes, but not perfectly, and the whole thing feels a bit hacky. I wonder if there’s a better way to do this, or if in the future Apple will start to update this code. Seeing as we see collapsing address bars on WebView controllers like in Safari, perhaps they might abstract this further to support UINavigationControllers.

Stretchy Header UITableView (and how I hate hacks)

I really dislike using a UIViewController subclass to make fundamental functionality of a UIView work.  That said, I will do what needs doing to get the job done.  Sometimes there are no other obvious ways to do something non-typical.

Recently I looked for code that could help me recreate “stretchy header” functionality.  And I found some here.  It wasn’t a bad approach.  It worked.  But somehow seemed a bit brittle, or for a very specific use-case.  It was adjusting contentInset depending on contentOffset value.  That seemed sub-optimal.

I’m currently working on a UITableViewController subclass that should be configurable to have stretchy headers, expandable section headers (see previous post), and scrollable navigation bars (also a post of mine from 2012… will finally (soon) get a fresh coat of paint).

Anyway, I found the easiest way to make stretchy header views.  Simply, you have to subclass UITableView and make sure your UITableViewController subclass uses an instance of it and not of a standard UITableView.  The advantage here is that you don’t need to change any view controller code, so you don’t have issues associated with class inheritance.

Enough talk.  Here’s the code.  You can try it for yourself.

//  HSStretchyHeaderTableView.h
//  TableViewSandbox
//
//  Created by Stephen O'Connor on 23/03/16.
//  MIT License.
//

#import <UIKit/UIKit.h>

IB_DESIGNABLE
@interface HSStretchyHeaderTableView : UITableView

@property (nonatomic, assign, getter=hasStretchyHeader) IBInspectable BOOL stretchyHeader;

@end

And now the .m file:

#import "HSStretchyHeaderTableView.h"

@interface HSStretchyHeaderTableView()
{
    CGFloat _headerViewHeight;
}
@end

@implementation HSStretchyHeaderTableView

- (void)awakeFromNib
{
    // NOTE, You will have to modify this solution if you don't use InterfaceBuilder!
    _headerViewHeight = self.tableHeaderView.bounds.size.height;
}

- (void)layoutSubviews
{
    [super layoutSubviews];
    
    if (self.hasStretchyHeader)
    {
        CGRect headerFrame = self.tableHeaderView.frame;
        
        if (self.contentOffset.y  _headerViewHeight)
        {
            headerFrame.origin.y = 0;
            headerFrame.size.height = _headerViewHeight;
            self.tableHeaderView.frame = headerFrame;
        }
    }
}

@end

Pretty easy! Happy coding!

Cheat Sheet – IB_DESIGNABLE Views

Not so much a cheat sheet, but a general procedure to follow. Consider this class, a UILabel that draws an outline around it that you can customize and more importantly, view from Interface Builder:

#import 

IB_DESIGNABLE
@interface HSOutlinedLabel : UILabel

@property (nonatomic, assign) IBInspectable CGFloat outlineWidth;
@property (nonatomic, assign) IBInspectable UIColor *outlineColor;
@property (nonatomic, assign) IBInspectable CGFloat cornerRadius;

@property (nonatomic, assign) IBInspectable CGPoint padding;  // between the text and outline

@end

and then the .m

#import "HSOutlinedLabel.h"

@implementation HSOutlinedLabel

- (instancetype)initWithCoder:(NSCoder *)aDecoder
{
    self = [super initWithCoder:aDecoder];
    if (self) {
        
        [self _commonInit];
    }
    return self;
}

- (void)_commonInit
{
    // gets called first (initWithCoder:), before any of the settings in IB are used.
    self.layer.masksToBounds = YES;
    _outlineWidth = 0;
    _outlineColor = nil;
    _cornerRadius = 5;
    _padding = CGPointZero;
    self.layer.cornerRadius = _cornerRadius;
    
}

- (void)prepareForInterfaceBuilder
{
    // careful!  this will overwrite any settings in Interface Builder.
    // it's meant for setting values that perhaps aren't IBInspectable
    [super prepareForInterfaceBuilder];
}

- (void)awakeFromNib
{
    if (_outlineWidth > 0) {
        self.layer.borderWidth = _outlineWidth;
        
        if (_outlineWidth > 0) {
            self.layer.borderColor = _outlineColor ? _outlineColor.CGColor : NULL;
        }
        else
        {
            self.layer.borderColor = NULL;
        }
    }
}

#pragma mark - Setters (Are used by Interface Builder)

// NOTE:  Interface Builder calls setValue:forKey: when you change
// an inspectable value.  If you are purely drawing your UIView subclass
// with -drawRect: then these changes update.
// However, if you see the setters below, I use the IBInspectables
// to ultimately wrap CALayer properties.  If you want your view to
// draw correctly,  you need to write accessors for any IBInspectable
// that triggers changes to any object that won't necessarily be done
// in drawRect:

- (void)setOutlineWidth:(CGFloat)outlineWidth
{
    if (_outlineWidth != outlineWidth) {
        _outlineWidth = outlineWidth;
        self.layer.borderWidth = outlineWidth;
    }
}

- (void)setOutlineColor:(UIColor *)outlineColor
{
    if (_outlineColor != outlineColor) {
        _outlineColor = outlineColor;
        self.layer.borderColor = outlineColor.CGColor;
    }
}

- (void)setCornerRadius:(CGFloat)cornerRadius
{
    if (_cornerRadius != cornerRadius) {
        _cornerRadius = cornerRadius;
        self.layer.cornerRadius = cornerRadius;
    }
}

- (void)setPadding:(CGPoint)padding
{
    if (!CGPointEqualToPoint(_padding, padding)) {
        _padding = padding;
        [self invalidateIntrinsicContentSize];
    }
}

- (CGSize)intrinsicContentSize
{
    CGSize size = [super intrinsicContentSize];
    size.width += 2 * _padding.x;
    size.height += 2 * _padding.y;
    
    return size;
}

@end

I just meant this to be a starting point for your own work. And actually a reminder for myself.

UITableView with Animating Section Header

So, I’ve been scratching my head on an issue I’ve been having:

I want to have a UITableView with a section header, because I want it to stick to the top of the screen while scrolling.  The thing is, it’s supposed to have a search bar that expands when you enter “search mode”.

What you see in the video is my prototype.  Tapping a table cell is supposed to toggle this search mode on and off.  In the video above you see that that table cell layout updates and expands, but the section header seems to be “one click behind” and expands when the cell layouts push up because they think the header is shorter.

This behaviour happened via the standard posts on stack overflow.  Here, for example.

Now, perhaps my issue is because I also have a stretchy section header, which I based off of this post:

Anyway, I found the solution involved a slightly complicated solution, but once it’s in place, there’s little to know (i, ii, iii, …) and do (A, B, C, D, …) :

i)  I assume you will have one section on your table view
A) Define an associated view on your view controller, which will be your “expandableHeaderView” (more on the specifics later)
Screenshot 2016-03-17 14.03.04

B) Define your class to have such properties and methods:

IB_DESIGNABLE
@interface QLExpandableSectionHeaderTableViewController : UITableViewController

@property (nonatomic, assign) IBInspectable NSInteger expandableSectionHeaderInactiveHeight;  // defaults to 44
@property (nonatomic, assign) IBInspectable NSInteger expandableSectionHeaderActiveHeight; // defaults to 88

@property (nonatomic, strong) IBOutlet UIView *expandableHeaderView;

@property (nonatomic, readwrite, getter=isHeaderExpanded) BOOL headerExpanded;

- (void)setSectionHeaderHeightExpanded:(BOOL)expanded animated:(BOOL)animated;

@end


@implementation QLExpandableSectionHeaderTableViewController

- (instancetype)initWithCoder:(NSCoder *)aDecoder
{
    self = [super initWithCoder:aDecoder];
    if (self) {
        _expandableSectionHeaderInactiveHeight = 44.f;
        _expandableSectionHeaderActiveHeight = 88.0f;
    }
    return self;
}

- (void)viewDidLoad {
    [super viewDidLoad];
    
    if (!self.expandableHeaderView) {
        NSLog(@"WARNING: You haven't provided an associated header view you want to use when toggling section header height!");
    }
    else
    {
        // this has to be clear, since animation doesn't quite work as desired.
        self.expandableHeaderView.backgroundColor = [UIColor clearColor];
    }
}


- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
    if (section == 0) {
        if (self.isHeaderExpanded) {
            return self.expandableSectionHeaderActiveHeight;
        }
        return self.expandableSectionHeaderInactiveHeight;
    }
    
    return 0;
}

- (UIView*)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
    if (section == 0) {
        
        if (self.expandableHeaderView) {
            return self.expandableHeaderView;
        }
        else
        {
            // will probably never get used
            UIView *header = [UIView new];
            header.backgroundColor = [UIColor redColor];
            header.frame = CGRectMake(0, 0, self.tableView.bounds.size.width, self.expandableSectionHeaderInactiveHeight);
            return header;
        }
    }
    

    return nil;
}

- (void)toggleSectionHeader:(UIButton*)button
{
    if (self.isHeaderExpanded) {
        [self setSectionHeaderHeightExpanded:NO animated:YES];
    }
    else {
        [self setSectionHeaderHeightExpanded:YES animated:YES];
    }
}

- (void)setSectionHeaderHeightExpanded:(BOOL)expanded animated:(BOOL)animated
{
    if (self.isHeaderExpanded && expanded) {
        return;  // nothing to do!
    }
    
    self.headerExpanded = expanded;
    [self.tableView beginUpdates];
    [self.tableView endUpdates];
    
    //NSLog(@"%@", self.searchHeaderView.constraints);
    __block NSLayoutConstraint *headerHeightConstraint = nil;
    [self.expandableHeaderView.constraints enumerateObjectsUsingBlock:^(__kindof NSLayoutConstraint * _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
        
        // I determined this name by logging the self.searchHeaderView.constraints and noticed
        // it had a constant value that was one of my searchBar(In)activeHeight values.
        if ([obj.identifier isEqualToString:@"UIView-Encapsulated-Layout-Height"]) {
            headerHeightConstraint = obj;
            *stop = YES;
        }
    }];
    
    CGFloat newHeight = expanded ? self.expandableSectionHeaderActiveHeight : self.expandableSectionHeaderInactiveHeight;
    headerHeightConstraint.constant = newHeight;
    
    // after the animation completes, the expandableHeaderView's frame doesn't change until a layout update
    // , which only happens after you start scrolling.  This will ensure it has the right size as well.
    CGRect frame = self.expandableHeaderView.frame;
    frame.size.height = newHeight;
    
    [UIView animateWithDuration:animated ? 0.3f : 0.0f
                          delay:0.0f
                        options:UIViewAnimationOptionCurveEaseInOut
                     animations:^{
                         [self.tableView layoutIfNeeded];
                     } completion:^(BOOL finished) {
                         self.expandableHeaderView.frame = frame;
                     }];
    
}

The code above will handle animation.  There is still some weirdness happening on the UIKit side of things, because the the header view’s subviews animate according to auto-layout, but the self.expandableHeaderView doesn’t visually change size until a layout update occurs.  And this only occurs once you start scrolling.  So we set that frame to the size it’s supposed to have, and that sorts it all out. As a result, we have to set the self.expandableHeaderView.backgroundColor = [UIColor clearColor];

And that solved the problem! It’s a bit hacky, but I found no other way to accomplish this that isn’t THAT ugly.

And here’s the result:

Storyboard Segues that don’t animate

It’s a bit of a hack as one can’t seem to set this easily in code, but perhaps you have a view controller hierarchy in your Storyboard where you want to guarantee a specific state on app launch, but your entry point is in some base-level container view controller (think HSApplicationViewController).

It would be silly on viewDidLoad to then trigger a bunch of segues, especially if these animate.  The App would start and the first thing you’d see would be transitions through a view controller hierarchy.

My solution for this started via this article on stackoverflow, and is basically just repackaged here.

I tend to keep a naming convention for segue identifiers.  They usually begin with “segue…” for forward segues, and “unwind….” for unwind segues.

Have a look at this: non-animated_segue

The idea is that you duplicate any segue, uncheck the animates box in the inspector pane and add a suffix to it, such as “…NoAnimation”.  So now you would have “segueSomeThing” and “segueSomeThingNoAnimation”, then when you implement your “prepareForSegue:” method, you have the same handler code for both:

- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
  if ([segue.identifier hasPrefix:@"segueSomeThing"])
  {
    // the key is "hasPrefix". You can even use a string constant for your animated variant
    // same destinationViewController, same setup. Just not animated.
   }
 }

And that’s it.  It does have a bit more management overhead as you have to keep track of hard-coded strings in your Storyboard in 2 places, but perhaps it’s worth it.